Corona SDK, the popular mobile 2D platform made by Corona Labs, now offers closed beta support for Windows Phone 8. Microsoft Open Technologies helped the Corona Labs team integrate the ANGLE project into Corona SDK to add support for Windows Phone 8. This allows the more than 300,000 developers using Corona SDK today to easily port their apps to Windows Phone 8 with minimum effort, extending their reach to millions of new users.
Today Corona Labs announced this support for Windows Phone 8 as a first step towards full support of Windows devices. Windows Store will soon be added to the list of platforms. If you are at GDC next week, you can meet the Corona Labs team and ask them more about Windows Phone 8 support. As a matter of fact, you should stop by the Microsoft’s booth as well: you’ll get to try the Corona SDK simulator and see how easy it is to build great apps and games!
Corona SDK leverages OpenGL ES 2.0 for graphics while Windows devices offer DirectX support. An efficient way to add Windows devices support to Corona SDK was to integrate the ANGLE project library. ANGLE is an open source project that allows to seamlessly run OpenGL ES 2.0 on Windows devices by translating OpenGL API calls into DirectX API calls. MS Open Tech has enabled ANGLE on Windows Store and Windows Phone apps, and has already used it to enable other OpenGL based frameworks on Windows devices such as Cocos2D-X or openFrameworks.
To get started with Corona SDK on Windows Phone 8, email Corona Labs at firstname.lastname@example.org to get access to the beta. And if you want to try out ANGLE to make your own OpenGL ES 2.0 based framework/library/tool work on Windows Store or Windows Phone, check out our GitHub repository (while we work with the community to get our changes merged in the main branch of ANGLE) and let us know if you need our help.