Games developers will love the news: Microsoft Open Technologies, Inc. is making it easy to port a Cocos2D-X game to the Windows Store and to Windows Phone. Today, at the event Cocoa China, Zhe Wang, founder of Cocos2D-X praised MS Open Tech’s contribution that opens up a wide range of Windows devices to the popular open source game engine Cocos2D-X, allowing developers to easily reach new customers for their games.
If you have played the game Castle Clash on Android, then you experienced a Cocos2D-X based game. Cocos2D-X is an increasingly popular game engine used by lots of mobile gaming creators like Zynga, Konami, Glu, Gamevil, KingSoft…
Today, at Cocoa China, a major game developer event, Zhe Wang, founder of Cocos2D-X presented a keynote during which he officially announced the added support for Windows 8 and Windows Phone 8 to Cocos2D-X, thanking Microsoft Open Technologies, Inc. contribution to the project.
Following up to the work MS Open Tech started recently, we updated our contribution to the Cocos2D-X to add Windows Phone 8 full support and precompiled shaders to increase the overall performance. We also worked with the Cocos2D-X community to merge our branch with the master branch of the Cocos2D-X project.
Our contribution is now merged into the master branch of Cocos2D-X, and you can get started today on porting your game to Windows 8 and Windows Phone 8. The project contains samples and tests that you can use to get started on your Windows port! Keep us posted on your progress and let us know if you have questions!